left
reverse
cross
single
grand
mirror
interlocked
single file
triangle
triangle peel and trail
.
leading triangle
leading triangle reach out
.
diamond
diamond quarter thru
and
diamond single wheel
. You should not need to select diamond
except when you actually want this concept. There are cases in which it
may seem that the word diamond ought to be added after selecting
interlocked
and/or magic
. The program will insert the
extra word diamond for you. So, for example, selecting magic
and then alter the diamond
will produce the output `magic diamond, alter the diamond',
and selecting magic
, interlocked
, diamond
,
as couples
, and quarter right
will get `magic interlocked
diamond, diamond as couples quarter right'.
12 matrix
16 matrix
phantom
funny
matrix
assume <some setup>
assume normal casts
with active phantoms
invert
fan
yoyo
fractal
straight
twisted
central
invert central
snag
invert snag
snag the <ANYONE>
mystic
invert mystic
<ANYONE> are standard in
stable
<ANYONE> are stable
<N/4> stable
<ANYONE> are <N/4> stable
emulate
drag the <ANYONE>
trace [must be entered by itself]
outeracting
ferris
release
stretch
stretched setup
stretched C/L/W/B/D
centers
ends
centers and ends [must be entered by itself]
center 6/outer 2 [must be entered by itself]
center 2/outer 6 [must be entered by itself]
<ANYONE>
<ANYONE> (while the others) [must be entered by itself]
<ANYONE> disconnected
<ANYONE> disconnected (while the others) [must be entered by itself]
<ANYONE> do your part
<ANYONE> do your part (while the others) [must be entered by itself]
on your own [must be entered by itself]
own the <ANYONE> [must be entered by itself]
ignore the <ANYONE>
<ANYONE> lead for a
heads lead for a
wheel around
, it will have everyone wheel around, resulting in 2-faced lines.
To get the effect that
is usually indicated by the words "promenade, do not stop ..., heads wheel around",
you must enter enter heads lead for a heads wheel around
.
ends concentric
outer 2 concentric
outer 6 concentric
centers and ends concentric [must be entered by itself]
checkpoint [must be entered by itself]
reverse checkpoint [must be entered by itself]
checkerboard
checkerbox
checkerdiamond
orbitboard
orbitbox
orbitdiamond
twin orbitboard
twin orbitbox
twin orbitdiamond
<ANYONE> preferred for trade, checkerboard
<ANYONE> preferred for trade, checkerbox
<ANYONE> preferred for trade, checkerdiamond
shadow line
shadow box
shadow diamond
anchor the <ANYONE>
<ANYONE> work
ends work tandem, swing thru
is performed by having the ends do their part of a `tandem swing thru'
while the centers do a `swing thru'.
two calls in succession [must be entered by itself]
precede it by [must be entered by itself]
follow it by [must be entered by itself]
precede it by
and follow it by
take two subject
calls. They perform the first call (first in textual order, that is)
before or after, respectively, the second. For example,
follow it by roll, swing thru
does a swing thru and roll.
There is only one context in which these concepts are sensible--they can be
the subject of the piecewise
, random
, or reverse random
meta-concepts. For example, piecewise follow it by criss cross the
deucey, turn the key
will do a `criss cross the deucey'
after each of the three parts of `turn the key'.
These concepts are among the situations in which the program does not attempt
to print out the exact words that are appropriate to use when calling, but
instead prints out an unambiguous description of what is supposed to happen.
The exact words you should use depend on the context and on your judgement.
You might say "piecewise add a criss cross the deucey, and turn the key,"
or "do a criss cross the deucey after each part, and turn the key," or
something similar.
crazy
reverse crazy
<N/4> crazy
<N/4> reverse crazy
<N>/<N>
1-<N>/<N>
twice
<N> times
do the last <N>/<N>
M/N
concept, where M
and N
are numbers, causes that
fraction of the subject call to be executed, as in `3/5 swing the fractions'.
In Sdtty
, just type in the numbers directly, as in 3/5
.
In Sd
, the concept is listed as <N>/<N>
. A popup will appear asking
for the numbers. Enter two of them.
The 1-<N>/<N>
concept causes the subject call to be executed once and the indicated
fraction of a second time, as in `1-1/2 split circulate'.
The exact way you should
say the fraction might vary according to the call or your individual taste.
Proper fractions always appear before the call in the transcript, but you might want to
say the fraction after the call, as in `swing the fractions four fifths'.
The program will place improper fractions after the call, as in
`split circulate 1-1/2'. You still specify the concept first when entering
it into the program. That is, you type 1-1/2 split circulate
.
In any case, you must use your judgement when choosing what to say when calling.
In extremely tricky cases, such as `1/2, mix', `3/4, mix', `3/4 mix',
and `2/3, 3/4 mix', these concepts can lead to ambiguity. It may
be necessary to type the concept by itself, that is, to press
ENTER
at the appropriate moment, to get what you want. (If using the menu in Sd
,
select just the concept, and then select the call.) For example, if you really want
3/4 of the call `mix', type
3/4 ENTER mix ENTERIf using the menu in
Sd
, select <N>/<N>
, and then select mix
.
In the finished transcript, a comma will appear after fractionalizing concepts,
but not in the call 3/4 mix
. You of course never type in any of the
commas that serve to separate concepts.
The twice
concept simply causes the subject call to be executed
twice. This is a notion familiar at all levels from Mainstream
(`spin chain thru, the girls double circulate') to C4 (`piecewise
twice, recoil').
The <N> times
concept causes the subject call to be executed that number
of times. In Sdtty
, just type in the number directly, as in 3 times
.
In Sd
, the concept is listed as <N> times
. A popup will appear
asking for the number.
No universally recognized words for these exist, so the program uses the generic
phrases noted above. When calling, use whatever words you think are appropriate,
such as "twice," "circulate two positions," or whatever.
initially
secondly
thirdly
finally
piecewise
random
reverse random
evenly
oddly
ANYONE Start
, for more on the initially
concept.
shifty
shift <N>
shift 1/2
shift <N>-1/2
interlace [must be entered by itself]
reverse order
echo
reverse echo
finish
like a
like an
finish
means "skip the first part" and is only legal for
calls for which the first part is recognizable. Sd also recognizes the concept
like a
, meaning "do the last part." You need to be aware, however,
that there are calls for which, while it is technically legal to say such things,
they are not accepted as common usage. For example, finish shazam
as a way of
saying U-turn back, or finish mix
or like a mix
as ways
of saying centers trade, would have to be considered rather peculiar.
You must exercise your judgement when using these concepts.
One occasionally hears things like cross chain reaction, centers
finish like a wheel the ocean, in which the final cast off 3/4 of the
chain reaction was "pushy." While the plain English language meaning
of that is clear, the way you must enter that to Sd is
CROSS chain reaction CENTERS LIKE A wheel the oceanYou must, of course, verify yourself that the casting direction is correct for smooth dancing of this figure.
<ANYONE> start
skip the <Nth> part
do the <Nth> part
do the last part
replace the <Nth> part [must be entered by itself]
use (call) for the <Nth> part [must be entered by itself]
use (call) in [must be entered by itself]
replace the last part [must be entered by itself]
interrupt after the <Nth> part [must be entered by itself]
interrupt after <M>/<N> [must be entered by itself]
interrupt before the last part [must be entered by itself]
start with [must be entered by itself]
sandwich [must be entered by itself]
<ANYONE> start
concept has the indicated people do their own
part of the first part of the call, after which the others join them.
You should type this in as, for example
boys start quarter thru ENTERSee section
ANYONE Start
, for more on the <ANYONE> start
concept.
The do the <Nth> part
and do the last part
concepts are
intended to be used with a following concept, as in `do the 2nd
part tandem remake'. It applies the following concept to the indicated
part of the call, but not to the rest.
The replace
and interrupt
concepts require two calls. After
typing the concept, type the call that is to have a part interrupted or replaced.
The program will then ask you for the call that comprises the interruption or
replacement.
For example, you might type
replace the 3rd part ENTER swing the fractions ENTER 2/3 recycle ENTERThe
use (call) for the <Nth> part
concept is the same as
replace the <Nth> part
, except that the replacement call is entered first.
The use (call) in
concept simply replaces the second call with the first.
By itself, it is rather nonsensical. It is intended to be used in applications
like `reverse random use acey deucey in swing the fractions'.
For the preceding two concepts, you literally type the concept name,
which has the word "call" in parentheses. Command completion makes
the typing easier than it might seem. Type use
and press
TAB or ESC to cause completion of the (call)
part.
Then type in
or for
to specify which of the two concepts
is desired. After entering the concept, follow the prompts. The
concept will be printed in the transcript in a more sensible way.
The start with
concept is equivalent to replacing the first part.
However, you must enter the replacement call first, and the program will then
prompt you for the call that is to have its first part replaced.
For example, you might type
start with ENTER fan the top ENTER the difference ENTERBecause the
replace
, interrupt
and start with
require
two calls, you must press ENTER
after typing them, and then type the two calls with ENTER after each one.
See section Interruptions and Replacements, for information about some tricky aspects
of these concepts.
inside triangles
outside triangles
in point triangles
out point triangles
tall 6
short 6
wave-based triangles
tandem-based triangles
<ANYONE>-based triangles
concentric
cross concentric
single concentric
single cross concentric
grand single concentric
grand single cross concentric
concentric diamonds
cross concentric diamonds
grand working forward/backward
grand working right/left
grand working as centers
grand working as ends
grand working clockwise/counterclockwise
<ANYONE> are centers of a double-offset 1/4 tag
<ANYONE> are centers of a double-offset 3/4 tag
<ANYONE> are centers of double-offset diamonds
<ANYONE> are centers of double-offset diamond spots
inrigger
outrigger
leftrigger
rightrigger
backrigger
frontrigger
common point galaxy
common point diamonds
common point hourglass
common end L/W
common center L/W
common spot C/L/W/D
common spot point-to-point diamonds
common spot hourglass
common spot two-faced lines
switch to a diamond
and diamond circulate
never produce this setup -- the Callerlab C1 definitions specifically
state that the colliding people center themselves.
The common point galaxy
concept is used from a "rigger" setup in
which the "wings" are collided points. The common spot columns
concept is used from offset right-hand columns. The common point
diamonds
concept is used from the kind of setup one obtains after a
`6x2 acey deucey' from facing diamonds. The common end lines/waves
concept is used from a parallelogram in which the "wings" are collided
ends of the lines.
1x2/2x1/2x2/1x3/3x1/3x3/4x4/6x6/8x8
all 4 couples
all 8
all 8 (diamonds)
all 4 couples
and all 8
concepts currently appear to
be undergoing some re-examination.
The program's behavior on these might not be
satisfactory at the present time. The all 8 (diamonds)
concept
is used from a thar, in which the call is intended to be performed in
each of two interleaved diamonds. In real life, one can generally call this
as just all 8
, and the dancers will know what is required. The
program is not that smart, and requires the "(diamonds)" hint.
each C/L/W/B/D
each 1x4
each wave
concept can be used to cause a `counter rotate' to be performed as a
`lockit'. The each 1x4
concept splits the setup into 1x4
setups without regard for individual dancers' facing direction. From
columns, each 1x4 sidetrack
can cause the `sidetrack' to be
done in individual columns (though single sidetrack
will do the
same thing). These concepts can also make your intentions clear when, for
example, you give a box call when the setup is a 4x4 matrix with boxes
occupied in each corner.
These concepts may also be used to "justify" using 4-person calls in
large phantom setups. They will suppress the warning message that the program
would otherwise give when such calls are used without an appropriate concept.
For example, from a parallelogram, the parallelogram
concept must
be used when giving 8-person calls such as acey deucey
, but it is possible
to give 4-person calls such as mix
without any concept. However, the
program will issue a warning. Using the each wave
concept will prevent
the warning. In either case, the exact words you would use whan calling the card
are up to you.
1x10 matrix
1x12 matrix
1x16 matrix
2x5 matrix
2x6 matrix
2x8 matrix
2x12 matrix
3x4 matrix
4x4 matrix
4x5 matrix
3x6 matrix
3x8 matrix
4x6 matrix
16 matrix of parallel diamonds
phantom tandem
would expand the setup to a 4x4 matrix,
making each person in tandem with a phantom, and creating a virtual 2x4.
2x8 matrix phantom tandem
would leave live people tandem with live
people, create phantoms in tandem with other phantoms, and create a virtual
tidal line. The 16 matrix of parallel diamonds
concept expands to
quadruple diamond spots.
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