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Miscellaneous Concepts

left
reverse
cross
single
grand
mirror
interlocked
These are straightforward.
single file
You must use this concept, instead of the words "on a double track" or whatever, when doing calls like dixie style from a single file starting double pass thru.
triangle
This turns a triangle into a box by having the apex step backward. It is intended for things like triangle peel and trail.
leading triangle
This turns a triangle into a box by having the apex step forward. It is intended for things like leading triangle reach out.
diamond
This is for things like diamond quarter thru and diamond single wheel. You should not need to select diamond except when you actually want this concept. There are cases in which it may seem that the word diamond ought to be added after selecting interlocked and/or magic. The program will insert the extra word diamond for you. So, for example, selecting magic and then alter the diamond will produce the output `magic diamond, alter the diamond', and selecting magic, interlocked, diamond, as couples, and quarter right will get `magic interlocked diamond, diamond as couples quarter right'.
12 matrix
16 matrix
See section 12 Matrix and 16 Matrix.
phantom
This is both the C1 concept, and the concept required in front of a tandem or as-couples concept to turn it into `phantom tandem' or `phantom as couples'.
funny
This can handle `circulate'-like calls, and things like `square thru', `right on', `slide thru', `star thru', `partner tag', and some types of `grand chain 8'. However, it is not as creative as humans are in dealing with a variety of other applications.
matrix
This is used in front of concepts like `split phantom waves' to indicate that the normal "gluing" rule is replaced by a rule that makes each setup stay centered on its original center, possibly resulting in overlap among the setups.
assume <some setup>
assume normal casts
with active phantoms
See section Assume Waves and section Assuming a Quarter-Tag.
invert
This inverts the centers' and ends' parts of the call.
fan
yoyo
fractal
straight
twisted
central
invert central
snag
invert snag
snag the <ANYONE>
mystic
invert mystic
These are straightforward.
<ANYONE> are standard in
This is used in front of concepts like `split phantom lines'.
stable
<ANYONE> are stable
<N/4> stable
<ANYONE> are <N/4> stable
emulate
drag the <ANYONE>
trace [must be entered by itself]
outeracting
ferris
release
stretch
stretched setup
stretched C/L/W/B/D
These are straightforward.
centers
ends
centers and ends [must be entered by itself]
center 6/outer 2 [must be entered by itself]
center 2/outer 6 [must be entered by itself]
<ANYONE>
<ANYONE> (while the others) [must be entered by itself]
<ANYONE> disconnected
<ANYONE> disconnected (while the others) [must be entered by itself]
<ANYONE> do your part
<ANYONE> do your part (while the others) [must be entered by itself]
on your own [must be entered by itself]
own the <ANYONE> [must be entered by itself]
ignore the <ANYONE>
These are straightforward. See section Designating Certain People, for a detailed discussion of these concepts.
<ANYONE> lead for a
This is used from a "promenade, do not stop ..." situation. The call will be done as if in 2-faced lines, with the designated people in the lead. The final promenade distance will be computed as though you had allowed the dancers to promenade about halfway around the set before they did the call. This concept is somewhat cantankerous. It puts the dancers into 2-faced lines and then has everyone do whatever you say next. NOTE: If you enter heads lead for a wheel around, it will have everyone wheel around, resulting in 2-faced lines. To get the effect that is usually indicated by the words "promenade, do not stop ..., heads wheel around", you must enter enter heads lead for a heads wheel around.
ends concentric
outer 2 concentric
outer 6 concentric
centers and ends concentric [must be entered by itself]
These are like `ends' and `centers and ends', except that the concentric rules (e.g., lines-to-lines and columns-to-columns) are used to dictate where the ends should finish.
checkpoint [must be entered by itself]
reverse checkpoint [must be entered by itself]
checkerboard
checkerbox
checkerdiamond
orbitboard
orbitbox
orbitdiamond
twin orbitboard
twin orbitbox
twin orbitdiamond
<ANYONE> preferred for trade, checkerboard
<ANYONE> preferred for trade, checkerbox
<ANYONE> preferred for trade, checkerdiamond
shadow line
shadow box
shadow diamond
anchor the <ANYONE>
These are straightforward.
<ANYONE> work
This seemingly nonsensical phrase is intended to be followed by another concept, as in `centers work tandem acey deucey'. It causes the indicated people to use the following concept while the others do not. The program executes it effectively as an `own the <ANYONE> for a <concept> <call> by <call>'. That is, ends work tandem, swing thru is performed by having the ends do their part of a `tandem swing thru' while the centers do a `swing thru'.
two calls in succession [must be entered by itself]
This concept allows a pair of calls to be executed atomically under a concept. This makes it possible to do a `concentric (couple up ; touch 1/4)' and have the lines-to-lines rule embrace the whole thing. It also makes it possible to place two calls on the same line that you believe will need to be spoken together for clarity, so that you won't accidentally pause when reading the card. The finished transcript will show the two calls within parentheses and separated by a semicolon. The proper way to say the concept when calling can, in extreme cases, be problematical. Something like "consider the following two calls to be one unit, and do a stable swing thru and turn thru" might be appropriate.
precede it by [must be entered by itself]
follow it by [must be entered by itself]
The concepts precede it by and follow it by take two subject calls. They perform the first call (first in textual order, that is) before or after, respectively, the second. For example, follow it by roll, swing thru does a swing thru and roll. There is only one context in which these concepts are sensible--they can be the subject of the piecewise, random, or reverse random meta-concepts. For example, piecewise follow it by criss cross the deucey, turn the key will do a `criss cross the deucey' after each of the three parts of `turn the key'. These concepts are among the situations in which the program does not attempt to print out the exact words that are appropriate to use when calling, but instead prints out an unambiguous description of what is supposed to happen. The exact words you should use depend on the context and on your judgement. You might say "piecewise add a criss cross the deucey, and turn the key," or "do a criss cross the deucey after each part, and turn the key," or something similar.
crazy
reverse crazy
<N/4> crazy
<N/4> reverse crazy
These are straightforward.
<N>/<N>
1-<N>/<N>
twice
<N> times
do the last <N>/<N>
The M/N concept, where M and N are numbers, causes that fraction of the subject call to be executed, as in `3/5 swing the fractions'. In Sdtty, just type in the numbers directly, as in 3/5. In Sd, the concept is listed as <N>/<N>. A popup will appear asking for the numbers. Enter two of them. The 1-<N>/<N> concept causes the subject call to be executed once and the indicated fraction of a second time, as in `1-1/2 split circulate'. The exact way you should say the fraction might vary according to the call or your individual taste. Proper fractions always appear before the call in the transcript, but you might want to say the fraction after the call, as in `swing the fractions four fifths'. The program will place improper fractions after the call, as in `split circulate 1-1/2'. You still specify the concept first when entering it into the program. That is, you type 1-1/2 split circulate. In any case, you must use your judgement when choosing what to say when calling. In extremely tricky cases, such as `1/2, mix', `3/4, mix', `3/4 mix', and `2/3, 3/4 mix', these concepts can lead to ambiguity. It may be necessary to type the concept by itself, that is, to press ENTER at the appropriate moment, to get what you want. (If using the menu in Sd, select just the concept, and then select the call.) For example, if you really want 3/4 of the call `mix', type
   3/4 ENTER
   mix ENTER
If using the menu in Sd, select <N>/<N>, and then select mix. In the finished transcript, a comma will appear after fractionalizing concepts, but not in the call 3/4 mix. You of course never type in any of the commas that serve to separate concepts. The twice concept simply causes the subject call to be executed twice. This is a notion familiar at all levels from Mainstream (`spin chain thru, the girls double circulate') to C4 (`piecewise twice, recoil'). The <N> times concept causes the subject call to be executed that number of times. In Sdtty, just type in the number directly, as in 3 times. In Sd, the concept is listed as <N> times. A popup will appear asking for the number. No universally recognized words for these exist, so the program uses the generic phrases noted above. When calling, use whatever words you think are appropriate, such as "twice," "circulate two positions," or whatever.
initially
secondly
thirdly
finally
piecewise
random
reverse random
evenly
oddly
These are followed by the concept to which they apply. See section ANYONE Start, for more on the initially concept.
shifty
shift <N>
shift 1/2
shift <N>-1/2
interlace [must be entered by itself]
reverse order
echo
reverse echo
These are straightforward.
finish
like a
like an
See section Interruptions and Replacements, for information about some tricky aspects of the concepts that pull calls into their constituent parts. To Sd, finish means "skip the first part" and is only legal for calls for which the first part is recognizable. Sd also recognizes the concept like a, meaning "do the last part." You need to be aware, however, that there are calls for which, while it is technically legal to say such things, they are not accepted as common usage. For example, finish shazam as a way of saying U-turn back, or finish mix or like a mix as ways of saying centers trade, would have to be considered rather peculiar. You must exercise your judgement when using these concepts. One occasionally hears things like cross chain reaction, centers finish like a wheel the ocean, in which the final cast off 3/4 of the chain reaction was "pushy." While the plain English language meaning of that is clear, the way you must enter that to Sd is
   CROSS chain reaction
   CENTERS LIKE A wheel the ocean
You must, of course, verify yourself that the casting direction is correct for smooth dancing of this figure.
<ANYONE> start
skip the <Nth> part
do the <Nth> part
do the last part
replace the <Nth> part [must be entered by itself]
use (call) for the <Nth> part [must be entered by itself]
use (call) in [must be entered by itself]
replace the last part [must be entered by itself]
interrupt after the <Nth> part [must be entered by itself]
interrupt after <M>/<N> [must be entered by itself]
interrupt before the last part [must be entered by itself]
start with [must be entered by itself]
sandwich [must be entered by itself]
These concepts cause the call to be interrupted or replaced as indicated. The <ANYONE> start concept has the indicated people do their own part of the first part of the call, after which the others join them. You should type this in as, for example
   boys start quarter thru ENTER
See section ANYONE Start, for more on the <ANYONE> start concept. The do the <Nth> part and do the last part concepts are intended to be used with a following concept, as in `do the 2nd part tandem remake'. It applies the following concept to the indicated part of the call, but not to the rest. The replace and interrupt concepts require two calls. After typing the concept, type the call that is to have a part interrupted or replaced. The program will then ask you for the call that comprises the interruption or replacement. For example, you might type
   replace the 3rd part ENTER
   swing the fractions ENTER
   2/3 recycle ENTER
The use (call) for the <Nth> part concept is the same as replace the <Nth> part, except that the replacement call is entered first. The use (call) in concept simply replaces the second call with the first. By itself, it is rather nonsensical. It is intended to be used in applications like `reverse random use acey deucey in swing the fractions'. For the preceding two concepts, you literally type the concept name, which has the word "call" in parentheses. Command completion makes the typing easier than it might seem. Type use and press TAB or ESC to cause completion of the (call) part. Then type in or for to specify which of the two concepts is desired. After entering the concept, follow the prompts. The concept will be printed in the transcript in a more sensible way. The start with concept is equivalent to replacing the first part. However, you must enter the replacement call first, and the program will then prompt you for the call that is to have its first part replaced. For example, you might type
   start with ENTER
   fan the top ENTER
   the difference ENTER
Because the replace, interrupt and start with require two calls, you must press ENTER after typing them, and then type the two calls with ENTER after each one. See section Interruptions and Replacements, for information about some tricky aspects of these concepts.
inside triangles
outside triangles
in point triangles
out point triangles
tall 6
short 6
wave-based triangles
tandem-based triangles
<ANYONE>-based triangles
These are straightforward. Some them may be preceded by modifiers such as `interlocked' and/or `magic'.
concentric
cross concentric
single concentric
single cross concentric
grand single concentric
grand single cross concentric
concentric diamonds
cross concentric diamonds
See section Concentric.
grand working forward/backward
grand working right/left
grand working as centers
grand working as ends
grand working clockwise/counterclockwise
<ANYONE> are centers of a double-offset 1/4 tag
<ANYONE> are centers of a double-offset 3/4 tag
<ANYONE> are centers of double-offset diamonds
<ANYONE> are centers of double-offset diamond spots
inrigger
outrigger
leftrigger
rightrigger
backrigger
frontrigger
These are straightforward.
common point galaxy
common point diamonds
common point hourglass
common end L/W
common center L/W
common spot C/L/W/D
common spot point-to-point diamonds
common spot hourglass
common spot two-faced lines
The "common spot" concept directs people to do their part of the call as though the presumed collision from the previous call had not forced them to take right hands, and they are simply occupying the same spot. (This is not to say that a collision from a previous call is the only way that such a setup can be created--the dancers are simply directed to act as though that is how they got there. Some people consider the use of collisions to set up "common spot" calls to be among the less creative ways to get into these formations.) The program therefore expects the "common spot" people to have right hands. If you want to use these concepts with people in left-hand miniwaves, we recommend that you apply the `mirror' concept to the entire operation. Common spot point-to-point diamonds can arise from certain fractional exchanges of point-to-point diamonds. Note that switch to a diamond and diamond circulate never produce this setup -- the Callerlab C1 definitions specifically state that the colliding people center themselves. The common point galaxy concept is used from a "rigger" setup in which the "wings" are collided points. The common spot columns concept is used from offset right-hand columns. The common point diamonds concept is used from the kind of setup one obtains after a `6x2 acey deucey' from facing diamonds. The common end lines/waves concept is used from a parallelogram in which the "wings" are collided ends of the lines.
1x2/2x1/2x2/1x3/3x1/3x3/4x4/6x6/8x8
These are straightforward.
all 4 couples
all 8
all 8 (diamonds)
The all 4 couples and all 8 concepts currently appear to be undergoing some re-examination. The program's behavior on these might not be satisfactory at the present time. The all 8 (diamonds) concept is used from a thar, in which the call is intended to be performed in each of two interleaved diamonds. In real life, one can generally call this as just all 8, and the dancers will know what is required. The program is not that smart, and requires the "(diamonds)" hint.
each C/L/W/B/D
each 1x4
These can be used in troublesome situations to force a setup to be split in the indicated way. For example, from a tidal wave, the each wave concept can be used to cause a `counter rotate' to be performed as a `lockit'. The each 1x4 concept splits the setup into 1x4 setups without regard for individual dancers' facing direction. From columns, each 1x4 sidetrack can cause the `sidetrack' to be done in individual columns (though single sidetrack will do the same thing). These concepts can also make your intentions clear when, for example, you give a box call when the setup is a 4x4 matrix with boxes occupied in each corner. These concepts may also be used to "justify" using 4-person calls in large phantom setups. They will suppress the warning message that the program would otherwise give when such calls are used without an appropriate concept. For example, from a parallelogram, the parallelogram concept must be used when giving 8-person calls such as acey deucey, but it is possible to give 4-person calls such as mix without any concept. However, the program will issue a warning. Using the each wave concept will prevent the warning. In either case, the exact words you would use whan calling the card are up to you.
1x10 matrix
1x12 matrix
1x16 matrix
2x5 matrix
2x6 matrix
2x8 matrix
2x12 matrix
3x4 matrix
4x4 matrix
4x5 matrix
3x6 matrix
3x8 matrix
4x6 matrix
16 matrix of parallel diamonds
These force the setup to be expanded as shown, to cause various other concepts to be interpreted in the desired way. For example, from parallel waves, the concept phantom tandem would expand the setup to a 4x4 matrix, making each person in tandem with a phantom, and creating a virtual 2x4. 2x8 matrix phantom tandem would leave live people tandem with live people, create phantoms in tandem with other phantoms, and create a virtual tidal line. The 16 matrix of parallel diamonds concept expands to quadruple diamond spots.


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