There are six related concepts here. You must have a clear understanding of how the program treats them in order to use them effectively. Compared to the natural and fluent way most dancers and callers use these ideas, the program may seem idiosyncratic and ignorant in its handling of them. See section Linguistic Idiosyncrasies.
The six concepts are
<ANYONE> <ANYONE> disconnected <ANYONE> in your distorted setup <ANYONE> do your part ignore the <ANYONE> own the <ANYONE>
In general, be aware that the choice of words and punctuation that the program uses for these concepts is determined by the need to avoid ambiguity, and may not be the words that you should use when calling.
Also, the program is very fussy about using the designators correctly. A large number of designators are provided to help you with this. Some are quite obvious, and some are intended for dealing with difficult situations.
Some of these designators will not be understood by dancers below high
challenge levels, but the program will allow them at any time. You will
need to use your judgement in calling. For example, you may need to use
sideliners
to get some particularly tricky effect. Below C4, you
would need to read the card as something like `those facing the side
walls'.
The available designators are:
heads / sides
boys / girls
centers / ends
center 2 / center 6
very centers
center 2
and very centers
are the same.)
outer 2 / outer 6
very ends
outer 2
and very ends
are the same.)
leads / trailers
beaus / belles
head corners / side corners
head boys / head girls / side boys / side girls
lead ends / lead centers / trailing ends / trailing centers
headliners / sideliners
those facing
everyone
all
everyone
and all
are the same. In practice you should hardly
ever need to use them to the program, though in some situations you may need
to use them when calling.
no one
The following ones are unsymmetrical:
near line / far line
near column / far column
near box / far box
those facing the caller
those facing away from the caller
#1 boy / #2 boy / #3 boy / #4 boy
#1 girl / #2 girl / #3 girl / #4 girl
#1 couple / #2 couple / #3 couple / #4 couple
couples 1 and 2 / couples 2 and 3 / couples 3 and 4 / couples 1 and 4
center 4
centers
will not be
effective here.
outer pairs
center 4
.
In a parallelogram, it designates the pairs of people in the outer triple
boxes (the "wings"). In offset lines or columns, it designates
the the pairs of people in the outer triple lines or columns.
center diamond
1/2 circulate
from waves.) In this setup, centers
means the center wave. If you want the center diamond instead, you
must say so.
center 1x4
1/2 acey deucey
from waves.) In this setup,
centers
means the center diamond. If you want the center wave
instead, you must say center 1x4
. The program uses the designator
center 1x4
as a catch-all for the center line or the center column.
When reading the card, you probably ought to be more specific.
center 1x6
grand swing thru
. Another situation in which
this is necessary arises after a sets in motion but hold the column
.
If you get a column of 6 and you want them to do something, you must identify
them as the center 1x6
. The designation center 6
is not
correct for this--it would include the person not in the column, and
exclude the ends of the column.
outer 1x3s
ANYONE
The concepts are
<ANYONE> <call>
or<ANYONE> <call> while the others <other call>
If the designated people are centers or ends, the program will do
the call(s) according to its best judgement of what the calls mean.
Otherwise, it will find the maximal connected undistorted subsets, and
do the call in those subsets. For example, from boy-boy-girl-girl waves,
the boys are in two miniwaves that have nothing to do with
each other. The boys can do 2-person calls, such as trade or hinge,
in those setups. If the others are told to do a second call, they do it
in their connected undistorted subsets. For example, we could say
boys, hinge while the others shazam
. The results will be
reassembled as a 2x4, a C1-phantom setup, stars, or something similar.
From boy-girl-boy-girl waves, the boys are in 4 1-person connected undistorted setups. Using this concept, the boys can quarter right, but they can't trade or hinge.
Now it is commonly accepted practice to say `boys trade' when the boys are
looking out, and have them effectively trade the wave. This is because
the call `trade' is a special case, not because calls in general can be
done from that setup. To see this, consider the call roll away
.
It, and two-person calls in general, are not legal unless the people are
adjacent. The special property of the call trade
, that it can be done
by designated people who are not adjacent, is simply an idiosyncrasy that
everyone knows.
The Sd program recognizes this by having a call in its database
<anyone> trade
as well as the call trade
. Use that call, not
the <anyone>
concept, to get the appropriate people to trade
down the line when in waves.
If you really want non-adjacent people to roll away
, use the
disconnected
concept.
Incidentally, this is why concepts are capitalized. Otherwise, the line
boys trade
appearing on a printed sequence would be ambiguous.
The Sd program is designed to make it possible to determine unambiguously, by looking at
the printout, how an action arose.
ANYONE Disconnected
The concepts are
<ANYONE> disconnected <call>
or<ANYONE> disconnected <call> while the others <other call>
This is like <ANYONE>
, but finds the maximal undistorted subsets,
whether they are connected or not. This is a recognized C2 concept. It is
generally intended to be used from grand (1x8) setups, in which the designated
people leave the room and compress themselves into a 1x4 setup. After doing
the call they come back and place themselves in the same four spaces that
they had vacated. Shape-changing calls are permitted. In this case,
whichever set of people occupied the centermost spots prior to the call will
occupy the center of the result, in accordance with accepted usage for
this concept.
ANYONE in your Distorted Setup
The concepts are
<ANYONE> in your distorted line <call>
or<ANYONE> in your distorted wave <call>
or<ANYONE> in your distorted column <call>
or<ANYONE> in your distorted diamond <call>
or<ANYONE> in your distorted box <call>
The designated people are identified in a geometrically distorted setup. If the result of the call has a different shape and orientation from the beginning setup, those dancers may nevertheless be able to go back to the same collective spots, or may be able to maintain the same general location in the total formation.
Be aware that the program requires you to use the most specific concept
in each case. The distorted
concept requires that the setup be
geometrically distorted in shape, not just disconnected. Do not say
distorted
when disconnected
will do, and do not say
disconnected
when just telling the people to do the call will do.
This concept has been set at C2. You can use it at lower levels if
you issue the toggle concept levels
command.
ANYONE Do Your Part
The concepts are
<ANYONE> do your part <call>
or<ANYONE> do your part <call> while the others <other call>
This means that the non-designated dancers leave the room and re-form their own
setup in another room. The setups are not shrink-wrapped--they stay
the same size in each room, with phantoms where the other people are.
The appropriate call is done in each room. The non-designees come back,
and the two setups are merged. This merging operation is similar to that
used for <ANYONE>
. It may result in things like C1-phantom
setups. From boy-boy-girl-girl waves, boys do your part, hinge
will leave C1 phantom setups, just as boys, hinge
will.
In fact, the difference
between these concepts is rather subtle in many cases. The important point
is that, in each room, the dancers work in the entire setup. For example,
from facing lines, if the centers do their part of right and left thru
,
they work on their own side, with the nonexistent ends, rather than working
in the center.
From boy-girl-boy-girl waves, boys do your part, hinge
creates a mess.
No sensible dancer would consider it acceptable. Do not use such things.
The second form of this concept will be printed in the final transcript
as do your part, <ANYONE> <call> while the others <other call>
.
You must still enter it as shown above, with the designator first and
the phrase `do your part' second.
Ignore the ANYONE
The concept is
ignore the <ANYONE>, <call>
This means that the designated people do nothing, while the others do the call in the distorted or disconnected setup that remains. From the standpoint of the non-designated people, the spots occupied by the designated people do not exist.
This concept has been set at C1. You can use it at lower levels if
you issue the toggle concept levels
command.
Own the ANYONE
The concept is
own the <ANYONE>, <call> by <other call>
This is similar to the <ANYONE> do your part
concept, except that the
result setups are reassembled according to strict matrix positions. That
is, instead of a C1 phantom setup, a 4x4 matrix may result.
This is a recognized C3A concept.
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