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Phantom Concepts

These concepts involve picking out virtual setups, which may include phantoms, from a real formation that is larger than eight people.

In all cases outboard phantoms are added as required at the start of the call and removed where possible at the conclusion of the call.

split phantom C/L/W/B/D/1T/3T/1L/3L/DS/GT
interlocked phantom C/L/W/B/D/1T/3T/1L/3L/DS/GT
phantom C/L/W/B/D/1T/3T/1L/3L/DS/GT
These are straightforward.
12 matrix split phantom C/L
12 matrix interlocked phantom C/L
12 matrix phantom C/L
These are done from a 3x4. The setup is separated into parallel 3x2's, and the call is done in each of those setups.
divided C/L/W
These are done from a 2x8. The setup is separated into end-to-end 2x4's, and the call is done in each of those setups. They are equivalent to, and generally replaced by, split phantom boxes. If people are T-boned, you can use standard to permit the concept to be used.
12 matrix divided C/L/W
These are similar to divided C/L/W, except that they are done from a 2x6. The setup is separated into end-to-end 2x3's, and the call is done in each of those setups. There is no split phantom boxes equivalent for these.
twin phantom tidal C/L/W
triple tidal C/L/W
These are done from a 2x8 or 3x8, respectively, and form two or three parallel 1x8's with phantoms, in each of which the call is done independently. The program uses the term "tidal" to mean a 1x8. You may prefer to use the word grand.
twin phantom C/L/W of 6
triple C/L/W of 6
quadruple C/L/W of 3
quadruple C/L/W of 6
These are done from a 2x6, 3x6 or 4x6, respectively, and form two, three, or four parallel 1x6's with phantoms, in each of which the call is done independently.
split phantom C/L/W of 6
interlocked phantom C/L/W of 6
phantom C/L/W of 6
These are done from a 4x6.
triple C/L/W/B/D/1T/3T/1L/3L/DS/GT
triple 1x4s
quadruple C/L/W/B/D/1T/3T/1L/3L/DS/GT
These are straightforward.
center triple C/L/W/B/D (singular)
outside triple C/L/W/B/D
These are done from a setup that can be construed as having a center 4-person setup with two other 4-person setups on the outside. The center setup can be different from the outside setups, and reasonable independent shape-changers are allowed. A suitably populated 4x4 matrix can be construed as a center triple box surrounded by outside triple lines or columns.
center tidal C/L/W (singular)
This picks out a 1x8 from a larger setup. It may be useful for certain types of own operations.
center Z (singular)
outside triple Z's
These are straightforward.
center phantom C/L/W/B/D/DS/GT
outside phantom C/L/W/B/D/DS/GT
These are done from a setup that can be construed as having a center 8-person setup with two other 4-person setups on the outside. The center setup can be different from the outside setups, and reasonable independent shape-changers are allowed. A common case of this is a 4x4. The center phantom lines or columns can do an 8-person call. The outer phantom lines or columns can do independent 4-person calls.
12 matrix center phantom C/L
12 matrix outside phantom C/L
These are done from a setup that can be construed as having a center 6-person setup with two other 3-person setups on the outside. The center setup can be different from the outside setups, and reasonable independent shape-changers are allowed.
center triple twin C/L/W
outside triple twin C/L/W
These are done from a 4x6 setup. The center 2x4, or the outside 2x4's independently, do the call.
center triple twin C/L/W of 3
outside triple twin C/L/W of 3
These are done from a 3x6 setup. The center 2x3, or the outside 2x3's independently, do the call.
crazy phantom C/L/W/B/D/DS/GT
reverse crazy phantom C/L/W/B/D/DS/GT
<N/4> crazy phantom C/L/W/B/D/DS/GT
<N/4> reverse crazy phantom C/L/W/B/D/DS/GT
crazy offset C/L/W
reverse crazy offset C/L/W
<N/4> crazy offset C/L/W
<N/4> reverse crazy offset C/L/W
crazy diagonal boxes
reverse crazy diagonal boxes
<N/4> crazy diagonal boxes
<N/4> reverse crazy diagonal boxes
These are straightforward.
triple C/L/W/B/D/1T/1L working together
triple C/L/W/B working apart
triple L/W/B working forward/backward
triple C/B/1T/1L working right/left
triple C/L/W/B working clockwise/counterclockwise
triple tidal L/W working forward/backward
triple tidal C working right/left
quadruple C/L/W/B/D/1T/1L working together
quadruple C/L/W/B working apart
quadruple L/W/B working forward/backward
quadruple C/B/1T/1L working right/left
quadruple C/L/W/B working clockwise/counterclockwise
quadruple C/L/W/B/D/1T/1L working toward the center
These are straightforward.
triple diagonal C/L/W
triple diagonal L/W working forward/backward
triple diagonal columns working right/left
These are done from a 6x6 matrix. For example, in "blocks", the main diagonal and the two adjacent diagonal lines of 4, each of which has only centers occupying it, comprise the triple diagonal lines. These concepts are quite obscure.
triple twin C/L/W
This is done from a 4x6 setup. Three parallel 2x4 setups are formed, and the call is done independently in each of them. You can use `mystic' and `invert mystic' with them.
triple twin C/L/W of 3
This is done from a 3x6 setup. Three parallel 2x3 setups are formed, and the call is done independently in each of them. You can use `mystic' and `invert mystic' with them.
concentric triple boxes
concentric quadruple boxes
These are done from a 2x6 or 2x8 respectively. The concentric boxes work independently.
twin phantom D/1T/3T/1L/3L/DS/GT
These are two sets of parallel diamonds or 1/4 tags (that is, setups in which you could call 6x2 acey deucey or scoot and plenty) that are next to each other along the opposite orientation to the orientation given by split phantom diamonds. That is, there is a 2x2 matrix of diamonds or 1/4 tags. The diamonds in each parallel pair work with each other, but the pairs work independently.
twin phantom point-to-point D/DS
Similar to the above, but the diamonds work with each other along the point-to-point axis.


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