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These concepts involve picking out virtual setups, which may include
phantoms, from a real formation that is larger than eight people.
In all cases outboard phantoms are added as required at the start of the call
and removed where possible at the conclusion of the call.
split phantom C/L/W/B/D/1T/3T/1L/3L/DS/GT
-
interlocked phantom C/L/W/B/D/1T/3T/1L/3L/DS/GT
-
phantom C/L/W/B/D/1T/3T/1L/3L/DS/GT
-
These are straightforward.
12 matrix split phantom C/L
-
12 matrix interlocked phantom C/L
-
12 matrix phantom C/L
-
These are done from a 3x4. The setup is separated into
parallel 3x2's, and the call is done in each of those setups.
divided C/L/W
-
These are done from a 2x8. The setup is separated into
end-to-end 2x4's, and the call is done in each of those setups. They are equivalent
to, and generally replaced by, split phantom boxes.
If people are T-boned, you can use
standard
to permit the concept to be used.
12 matrix divided C/L/W
-
These are similar to divided C/L/W, except that they are
done from a 2x6. The setup is separated into
end-to-end 2x3's, and the call is done in each of those setups. There is no
split phantom boxes equivalent for these.
twin phantom tidal C/L/W
-
triple tidal C/L/W
-
These are done from a 2x8 or 3x8, respectively, and form two or three parallel
1x8's with phantoms, in each of which the call is done independently.
The program uses the term "tidal" to mean a 1x8. You may prefer to
use the word
grand
.
twin phantom C/L/W of 6
-
triple C/L/W of 6
-
quadruple C/L/W of 3
-
quadruple C/L/W of 6
-
These are done from a 2x6, 3x6 or 4x6, respectively, and form two, three,
or four parallel 1x6's with phantoms,
in each of which the call is done independently.
split phantom C/L/W of 6
-
interlocked phantom C/L/W of 6
-
phantom C/L/W of 6
-
These are done from a 4x6.
triple C/L/W/B/D/1T/3T/1L/3L/DS/GT
-
triple 1x4s
-
quadruple C/L/W/B/D/1T/3T/1L/3L/DS/GT
-
These are straightforward.
center triple C/L/W/B/D (singular)
-
outside triple C/L/W/B/D
-
These are done from a setup that can be construed as having a center
4-person setup with two other 4-person setups on the outside. The center
setup can be different from the outside setups, and reasonable independent
shape-changers are allowed.
A suitably populated 4x4 matrix can be construed as a center triple box
surrounded by outside triple lines or columns.
center tidal C/L/W (singular)
-
This picks out a 1x8 from a larger setup. It may be useful for certain
types of
own
operations.
center Z (singular)
-
outside triple Z's
-
These are straightforward.
center phantom C/L/W/B/D/DS/GT
-
outside phantom C/L/W/B/D/DS/GT
-
These are done from a setup that can be construed as having a center
8-person setup with two other 4-person setups on the outside. The center
setup can be different from the outside setups, and reasonable independent
shape-changers are allowed.
A common case of this is a 4x4. The center phantom lines or columns
can do an 8-person call. The outer phantom lines or columns can do
independent 4-person calls.
12 matrix center phantom C/L
-
12 matrix outside phantom C/L
-
These are done from a setup that can be construed as having a center
6-person setup with two other 3-person setups on the outside. The center
setup can be different from the outside setups, and reasonable independent
shape-changers are allowed.
center triple twin C/L/W
-
outside triple twin C/L/W
-
These are done from a 4x6 setup. The center 2x4, or the outside 2x4's
independently, do the call.
center triple twin C/L/W of 3
-
outside triple twin C/L/W of 3
-
These are done from a 3x6 setup. The center 2x3, or the outside 2x3's
independently, do the call.
crazy phantom C/L/W/B/D/DS/GT
-
reverse crazy phantom C/L/W/B/D/DS/GT
-
<N/4> crazy phantom C/L/W/B/D/DS/GT
-
<N/4> reverse crazy phantom C/L/W/B/D/DS/GT
-
crazy offset C/L/W
-
reverse crazy offset C/L/W
-
<N/4> crazy offset C/L/W
-
<N/4> reverse crazy offset C/L/W
-
crazy diagonal boxes
-
reverse crazy diagonal boxes
-
<N/4> crazy diagonal boxes
-
<N/4> reverse crazy diagonal boxes
-
These are straightforward.
triple C/L/W/B/D/1T/1L working together
-
triple C/L/W/B working apart
-
triple L/W/B working forward/backward
-
triple C/B/1T/1L working right/left
-
triple C/L/W/B working clockwise/counterclockwise
-
triple tidal L/W working forward/backward
-
triple tidal C working right/left
-
quadruple C/L/W/B/D/1T/1L working together
-
quadruple C/L/W/B working apart
-
quadruple L/W/B working forward/backward
-
quadruple C/B/1T/1L working right/left
-
quadruple C/L/W/B working clockwise/counterclockwise
-
quadruple C/L/W/B/D/1T/1L working toward the center
-
These are straightforward.
triple diagonal C/L/W
-
triple diagonal L/W working forward/backward
-
triple diagonal columns working right/left
-
These are done from a 6x6 matrix. For example, in "blocks", the
main diagonal and the two adjacent diagonal lines of 4, each of which
has only centers occupying it, comprise the triple diagonal lines.
These concepts are quite obscure.
triple twin C/L/W
-
This is done from a 4x6 setup. Three parallel 2x4 setups are
formed, and the call is done independently in each of them.
You can use `mystic' and `invert mystic' with them.
triple twin C/L/W of 3
-
This is done from a 3x6 setup. Three parallel 2x3 setups are
formed, and the call is done independently in each of them.
You can use `mystic' and `invert mystic' with them.
concentric triple boxes
-
concentric quadruple boxes
-
These are done from a 2x6 or 2x8 respectively. The concentric boxes
work independently.
twin phantom D/1T/3T/1L/3L/DS/GT
-
These are two sets of parallel diamonds or 1/4 tags (that is,
setups in which you could call
6x2 acey deucey
or
scoot and plenty
) that are next to each other along the
opposite orientation to the orientation given by split phantom
diamonds
. That is, there is a 2x2 matrix of diamonds or 1/4 tags.
The diamonds in each parallel pair work with each other, but the
pairs work independently.
twin phantom point-to-point D/DS
-
Similar to the above, but the diamonds work with each other
along the point-to-point axis.
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