The program's notion of where people are in an alamo ring is rather imprecise. It has them paired up on "O" spots, with the people in each pair precisely facing head walls or side walls, rather than uniformly spread around the circle. Its notion of how alamo calls work is based on this flawed notion, in that it can only deal with one kind of pairing. Typically, the people must be paired in right-handed miniwaves. (For the call break the alamo, the selected people must be together.) If the pairing is not correct, you can issue the pseudo-call adjust alamo to other pairing. This will make the program move people around one position on the computer screen, so that the pairs will have the other handedness. You of course do not read this line when calling--the dancers will be able to figure out who needs to work with whom on the next call.
Typical instances in which this is needed are calling `swing the fractions' when the four miniwaves of the alamo ring do not have the correct handedness, and calling things like `all 8 spin the top' after a `dixie grand'.
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