Reconcile
operation
Selecting reconcile
invokes an operation like resolving, but it
puts the generated calls someplace other than at the end of the
sequence. This is useful if you have a clever getout at the end of the
sequence, and you want it to be the resolve, but people don't have their
partners and corners. This lets you retroactively modify the sequence
so that the clever getout will work.
Note first that this operation may only be invoked when the setup is
left-handed two-faced lines, right-handed waves, or left-handed waves,
in which case it assumes you want a promenade, right and left grand, or
left allemande respectively. The program must know which getout type you
want. If the setup is an 8-chain, it can't tell. In that case, either
do a touch
or a left touch
, to tell the program that you really
want a right and left grand or allemande left, respectively.
Then, after the reconcile operation is complete, you can erase that extra call.
The reconcile operation is very similar in behavior to resolve, except
that the program needs to know the insertion point. Rather than
searching for the first resolve as soon as you enter the mode, the
reconcile operation lets you set the insertion point before searching.
Select raise reconcile point
or lower reconcile point
to
set it. A dotted line will be displayed showing where in the sequence
the generated calls will be placed. When this is in the right place,
select find another
to find the first reconcile. You can
change the insertion point at any time.
Reconciles are extremely difficult to find--much harder than resolves. To avoid frustration, make the insertion point be at a place where the setup is very simple and a large number of calls are legal. We recommend making the insertion point be at a place where the setup is in waves. Remember that, if the insertion point is at an hourglass, the program has to find a random sequence of up to three calls that goes from an hourglass to another hourglass while miraculously performing the required permutation.
Avoid using reconcile when a gender-dependent or head/side-dependent call lies between the insertion point and the end of the sequence. The program checks every reconcile by re-executing all calls from the insertion point to the end and verifying that everything is exactly as it was except for the permutation of the people. For example, if the call `heads kickoff' occurs after the insertion point, and a potential reconcile changes heads and sides, it will not be offered. For gender-dependent calls the situation is a little better: if, at the end of the sequence, the boys are in the center and the girls on the end before doing the reconcile, you know that any inserted sequence will have to be gender-preserving anyway, so calls like `star thru' and `boys kickoff' will be okay.
If you have a nice getout that finishes on squared-set spots (or a 2x4
approximation to same), you can use the reconcile operation to make
it work. First, move the headliners into the middle if necessary
to make a 2x4. Then have the centers face out, and have everyone do a
left touch
. Start the reconciler, set the insertion point,
and search. Discard any solution that doesn't say "at home".
When you find one that you like, accept it, and then delete the
calls that you had to put in at the end.
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