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Call Variations

There are a number of issues that make call entry less than completely straightforward. These have to do with variations that calls have--directions (as in quarter left), numbers (as in square thru 3 or three quarter thru), person designators (as in sides kickoff), subcalls (as in clover and [quarter thru] or vertical tag your neighbor or shuttle [rally] or in roll motivate), and modifiers (as in strut left or trans cross chain reaction).

To list all possible variations in the menu would be unwieldy for a variety of reasons. Because of this, various methods are used to shorten the menu and to allow the user to specify the desired variation. These methods will be discussed in detail presently, but in most cases what happens is the following:

In Sd, the menu lists only the base calls with special keywords as in face <DIRECTION> or square thru <N>. When you click on such a menu item, a new menu appears listing the possible choices.

In Sdtty, the "menu" (that is, what you see if you type a question mark) also has keywords. You can type the item just as shown, e.g., quarter <DIRECTION> or square thru <N> (you would actually type the angle brackets) and then answer the question that Sdtty asks. But there is an easier way--you can type what you want directly. That is, just type quarter left or square thru 3. If you want to see the choices, type quarter <DIRECTION> or whatever, and then type a question mark.

Directions

Calls that take a direction have the keyword <DIRECTION> in them in the menu, like pass <DIRECTION> or spin a windmill, outsides <DIRECTION>.

You can just type the call naturally, for example, pass in or shuttle left. You can also type such things in a piecemeal fashion, typing the keyword "<DIRECTION>" literally, and then typing the direction.

When using the mouse with Sd, the second way is the only way--click on the call, and then select the direction from the new menu that will appear. If you decide you don't want that call, click the `Cancel' button.

The menu lists all possible directions, including some that may not be legal in the given context.

Numbers

Calls that take a number have the keyword <N>, <N/4>, or <Nth> in their name. Examples are the calls eight chain <N>, invert the column <N/4>, and square thru, but on the <Nth> hand <ANYTHING>.

You can just type the call naturally, for example, invert the column 3/4 or square thru 2 or 1/4 thru or square thru but on the 3rd hand. You can also type such things in a piecemeal fashion, typing the keyword "<N>" or "<N/4>" or "<Nth>" literally, and then typing the number(s). If the keyword was <N/4>, enter just the value of N.

When using the mouse with Sd, the second way is the only way--click on the call, and then select the number from the new menu that will appear. If you decide you don't want that call, click the `Cancel' button.

Not all values of N will be meaningful for all calls. For example, you can eight chain 5, but you can't invert the column 5/4.

Some calls have the words quarter, half, or three quarter in their names. Examples are quarter thru, quarter the deucey, quarter mix, quarter the alter, and quarter chain and circulate in. These are listed in the Callerlab lists with the words spelled out, though individual preferences vary. Some people prefer to write 1/4 thru and 3/4 thru. Sd and Sdtty list the call as <N/4> thru in the menu. When using mouse input in Sd, you click on that and then click on a number (only 1 and 3 are legal, of course). You can also type <N/4> thru and then type 1 or 3, or you can type the call directly, either in numbers or in words. That is, you can type either 1/4 thru or quarter thru. No matter how you enter one of these calls, it will always be printed out in words, as in three quarter thru or half chain and circulate in.

Person designators

These work like the others in a straightforward way. The calls appear in the menu with the <ANYONE> keyword, as in patch the <ANYONE>.

You can just type the call naturally, for example, patch the sides. You can also type such things in a piecemeal fashion, typing the keyword "<ANYONE>" literally, and then typing the designator.

When using the mouse with Sd, the second way is the only way--click on the call, and then select the designator from the new menu that will appear. If you decide you don't want that call, click the `Cancel' button.

The gender designators are boys and girls. This is the way they appear in the Callerlab Mainstream list. The author does not take a position on whether the adult terms would be more reasonable words to use in any given context. You must use your own judgement in deciding what to say.

Not all designators are legal in all cases; for example, you can't call leads run from a tidal wave.

The program specifically refuses to recognize the meaning of the designators centers and ends while in a 1x8 setup (e.g., a tidal wave). This is because these terms can be ambiguous in such a setup. If you want the centers of each 1x4, you must use the EACH 1X4, EACH LINE, EACH COLUMN, or EACH WAVE concept in order to make the centers or ends designators work. Of course, in many cases, other designators, such as boys or girls can identify the same people unambiguously. If you want to designate the 4 people in the center of the set, use center 4. Outer pairs specifies the others.

Tagging calls

Calls that use tagging calls have the keyword <ATC> (for Any Tagging Call) in them, as in <ATC> your neighbor or <ATC> chain thru and scatter reaction. Specify these in the usual way. In Sdtty you can type the <ATC> directly or you can enter the complete call.

At C3 and above, the tagging calls include the calls revert <ATC> and reflected <ATC>, which make use of another tagging call. When using mouse input in Sd, you will be presented with another menu. In Sdtty, you can type in the entire call directly, as in revert cross flip chain thru reactivate.

Subcalls

Some calls have an "<ANYTHING>" in them when they appear in the menu, such as clover and <ANYTHING> or <ANYTHING> and roll. The "<ANYTHING>" is intended to be replaced by a subcall. When you type these in, put the subcall in brackets. That is, you literally type something like:

   clover and [tandem shazam]
   [flip the diamond] and roll
   busy [lockit]
   catch [erase] 2
   slant [swing thru] and [turn and deal]
   fascinating [ah so]
   [jay walk] and plenty, turn the star 3/4, interrupt
                before the star turns with [trade circulate]

The subcall in brackets may be any combination of concepts and calls, and these may be nested. As an example of this, you can type:

   [[vertical tag your neighbor] and spread] percolate
   clover and [3/4 stable left catch
                [[reflected flip your neighbor] and spread] 3]

(Two of the examples above don't fit on one line in this manual, but you would type them on one line.)

The brackets are required. Without them, the program couldn't tell the difference between

   clover and [[swap around] and roll]

and

   [clover and [swap around]] and roll

You can also enter such things in a piecemeal fashion, typing the keyword "<ANYTHING>" literally, and then typing the subcall when the program asks for it. For example, you could type

clover and <anything> ENTER

and then type

square thru 2 ENTER.

When using the mouse with Sd, the second way is the only way--click on the call, and then select the subcall.

Important note: Nesting these subcalls too deeply can make the program run very slowly. You should not type more than two consecutive left brackets. If you need to nest things more deeply than that, use the word "<ANYTHING>", and enter the subcall when the program asks for it. For example, suppose we wanted to enter:

   [[[trans cross reactivate to a diamond] chain thru] and
            anything] percolate, boys to a wave

(Berkshires C4 weekend, May 1996.) (As if that weren't complicated enough, note that the word "anything" in the above call is the literal "anything" concept, not the <ANYTHING> mechanism of Sdtty.)

This is too complicated to type directly. We would instead type:

<anything> percolate, boys to a wave

The subcall we want is now [[trans cross reactivate to a diamond] chain thru] and anything. When asked for the subcall, we type:

<anything> and anything

The subcall we want is now [trans cross reactivate to a diamond] chain thru. When asked for the subcall, we could type that directly, or we could type:

<anything> chain thru

and then type:

trans cross reactivate to a diamond

These "mandatory" subcalls, with the keyword <ANYTHING> in the menu, are just one of many types of modifications. See section Call Modifications, for some other types of modifications.

Calls with circulate replacements

A number of calls, all of whose definitions start with a circulate, are subject to a special circulate modification mechanism, recognized at C2, and officially called the "(anything)" concept. The call name (e.g. "motivate") is preceded by a word or phrase such as "in roll" telling how the circulate should be modified. Examples are

   in roll motivate
   bias trade perk up
   split counter coordinate     (not actually a type of circulate)
   counter cover up             (not actually a type of circulate)

These variations are in the menu as "<ANYCIRC> motivate". They can be typed in just as shown above. You can also enter them in a piecemeal fashion, typing the keyword "<ANYCIRC>" literally, and then typing the circulate replacement as a complete call, for example, "out roll circulate".

When using the mouse with Sd, the second way is the only way--click on the call, and then select the circulate replacement from the new menu that will appear. If you decide you don't want that call, click the `Cancel' button.

Only bona-fide circulate-type calls, and other well-recognized similar things such as split counter percolate can be obtained by this method. You can get more general substitutions by using the `<ANYTHING>' (as opposed to `<ANYCIRC>') mechanism. The more general substitutions are in brackets. For example, you can type `[2/3 recycle] percolate', which is of course pronounced "2/3 recycler's percolate".

Note that

   trade motivate          (an instance of <ANYCIRC> motivate)

and

   [trade] motivate        (an instance of <ANYTHING> motivate)

are very different. The latter is of course pronounced "trader's motivate."

There is a third way to enter such calls. By giving the `simple modifications' or `allow modifications' command and then just entering the call (e.g. `motivate'), the program will ask you for replacements. These replacements may be anything and will appear in brackets in the final transcript. This is discussed in section Call Modifications.

Modifiers such as cross, left, split, grand, single, magic, and interlocked

As discussed above, the program considers these to be actual concepts, even though they aren't really.

Some calls use these concepts in ways that have a tricky word order.

Whether the word order is tricky or not, you can always enter the concept followed by the call as separate items. For example, in Sd, you can click on left followed by chase right. In Sdtty, you can type in left and then chase right.

In addition, Sdtty allows more natural text entry. You can type in grand swing thru or chase left directly.

Other examples of this phenomenon are

   switch to an interlocked diamond
   unwrap the magic diamonds
   hang a left
   scoot and cross ramble
   trans cross reactivate
   revert cross flip chain thru cross nuclear reaction

No matter how you entered it, the calls will be printed out with the words in the correct place.

The foregoing only applies to calls in which the word is an actual concept or modifier. Some calls happen to have the word cross as part of their names. Examples are: cross and wheel, cross and turn, cross your neighbor, and crossfire. Such calls appear in the menu just as they are spelled.


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